The Game Baby Steps Features Among the Most Significant Choices I Have Ever Experienced in a Game
I've faced some challenging choices in interactive entertainment. Several of my selections in Life is Strange still haunt me. Ghost of Tsushima's concluding moments prompted me to set down my controller for a good 10 minutes while I weighed my choices. I am responsible for numerous Krogan fatalities in Mass Effect that I would love to reverse. Not one of those instances hold a candle to what now might be the hardest choice I've faced in interactive media — and it involves a enormous set of steps.
The Game Baby Steps, the recent title from the makers of Ape Out, is not really a selection-based adventure. Certainly not in typical gaming terms. You only need to navigate a expansive environment as the main character Nate, a grown-up in childish attire who can hardly stay upright on his wobbly legs. It looks like a setup for annoyance, but Baby Steps game’s appeal is in its deceptively impactful story that will surprise you when it's most unexpected. There’s not a single instance that showcases that quality like a pivotal decision that I keep reflecting on.
Spoiler Warning
Some scene setting is required here. Baby Steps starts when Nate is magically whisked away from the basement of his home and into a fantasy world. He soon realizes that moving around in it is a challenge, as a lifetime spent as a sedentary person have deteriorated his physical condition. The humorous physicality of it all arises from gamers directing Nate gradually, trying to keep his ragdoll body standing.
Nate requires assistance, but he has difficulty expressing that to others. As he progresses, he comes in contact with a group of unusual individuals in the world who each propose to give him a hand. A composed outdoorsman attempts to offer Nate a guide, but he awkwardly refuses in the game’s best laugh-out-loud moment. When he falls into an inescapable pit and is given a way out, he strives to appear nonchalant like he can manage alone and truly prefers to be confined in the cavity. Throughout the story, you see numerous frustrating vignettes where Nate complicates his own situation because he’s not confident enough to take support.
The Pivotal Moment
Everything builds up in Baby Steps’s one true moment of selection. As Nate gets close to finishing his adventure, he finds that he must climb to the top of a frosty elevation. The default guardian of the world (who Nate has consistently evaded up to this point) appears to let him know that there are two routes to the top. If he’s prepared for difficulty, he can opt for a particularly extended and dangerous hiking trail called The Manbreaker. It is the most formidable barrier Baby Steps game provides; choosing it looks risky to any person.
But there’s a other possibility: He can just walk up a massive winding stairs in its place and arrive at the peak in a short time. The sole condition? He’ll have to call the groundskeeper “Lord” from now on if he opts for the effortless way.
A Difficult Selection
I am completely earnest when I say that this is an painful decision in the game's narrative. It’s all of Nate’s insecurities about himself coming to a head in one absurd moment. An element of Nate's story is revolves around the reality that he’s unconfident of his physical appearance and manhood. Each instance he sees that impressive outdoorsman, it’s a painful recollection of what he fails to be. Attempting The Challenge could be a time where he can demonstrate that he’s as capable as his imagined opponent, but that path is likely filled with more humiliating failures. Does it merit striving just to demonstrate something?
The steps, on the flip side, provide Nate with another significant opportunity to choose whether to take assistance or not. The gamer cannot choose in whether or not they decline guidance, but they can opt to give Nate a break and choose the staircase. It should be an simple decision, but Baby Steps game is devilishly clever about making you feel paranoid anytime you encounter an easy option. The world is filled with design traps that change a secure way into a setback suddenly. Is the staircase one more trick? Will Nate get to the very summit just to be let down by some last-second gag? And more troubling, is he prepared to be humiliated yet again by being forced to call a strange individual as Master?
No Perfect Choice
The excellence of that situation is that there’s no right or wrong answer. Both options brings about a genuine moment of character development and therapeutic resolution for Nate. If you decide to take on The Obstacle, it’s an philosophical victory. Nate eventually obtains a moment to show that he’s as able as everyone else, voluntarily accepting a difficult route rather than suffering through one that he has no alternative but to take. It’s challenging, and maybe ill-advised, but it’s the bit of empowerment that he needs.
But there’s no shame in the staircase either. To opt for that way is to eventually enable Nate to accept help. And when he does, he discovers that there’s no real catch awaiting him. The stairs aren’t a prank. They extend for some distance, but they’re straightforward to ascend and he won't slip to the bottom if he falls. It’s a simple climb after hours of struggle. Halfway up, he even has a conversation with the trekker who has, naturally, opted for The Obstacle. He tries to play it cool, but you can tell that he’s fatigued, silently lamenting the unnecessary challenge. By the time Nate gets to the top and has to pay his debt, calling the character Lord, the agreement barely appears so nasty. Who has time to be embarrassed by this freak?
Personal Reflection
When I played, I selected the steps. A portion of my thinking just {wanted to call